Welcome to my blog, I am working towards producing a music video accompanied by ancillary texts for the track It's OK by Atomic Kitten
OUR TRACK: Atomic Kitten It's OK

Sunday, 23 March 2014

Evaluation Question 2 - Combination


How effective is the combination of your main product and ancillary texts?







Viral Vid and QR Code
On my evaluation question 4 (technologies) I have in detail discussed how we used a vrial video and also QR codes to help create more of a promotional package and link our texts together. The viral video in particular helped us to encourage user generated content which helps to create a 'buzz' around the work we are doing and the videos we are creating. Here is a link to the evaluation question where this is detailed: Eval Q4

Our coursework is based around the production our promotional package consisting of 3 main texts, a music video, digipak and range of magazine advertisements.


Our promotional package - all texts


 As we are producing a variety of texts we were able to try and apply them to as much of a mass market as possible and do specific things to make them more enticing to different audiences. Our primary audience of 13-18 year olds and our secondary audience is the tweens (8-12), 19-24+ and males. It is challenging to attempt to target these very different audiences, with very different tastes, but an example of this being effective is The Saturdays recently being seen in publications such as Hello, OK, Glamour, FHM and bliss, not all having the same target audience, but a range. 

As we are indie video makers with extremely low budgets if we were to actually take our mag ads and digipak into production, targeting all these varieties of publications may be unrealistic. Instead we have tried to cover both audiences in the same text and making them link with a similar theme, which fortunately the previous Atomic Kitten texts also did. As said before, we are targeting 13-18 year old girls due to the genre, as the pop genre is usually associated with the teen audience. This is reflected through our song choice of It's OK by Atomic Kitten and the video containing classic girl band conventions. To help reflect our target audience in all three texts, although the dresses were quite revealing, we made sure there was a constant innocent feel and unlike some of the American girl groups, for example The Pussycat Dolls, we didn't try make the group sexualised and therefore not aiming our primary target audience.

DISTRIBUTING AND EXHIBITING OUR TEXTS
For our music video we would like to have it exhibited on a Vevo account on YouTube or the Atomic Kitten official YouTube account. By exhibiting it on a social networking site such as YouTube, it is giving an mass audience the opportunity to find or even stumble across our video. Videos can be quite easy to accidentally come across on YouTube as there is a column down the right hand side of the page with suggested videos for you to watch, along with advertisements at the start of videos. John McMuria analysed the content on YouTube and found that the most viewed videos are white middle class males. This information shows that as well as a lot of girls watching YouTube videos, males also are very involved with this site, making it more likely for our secondary audience to also see our video. These are the primary and secondary audiences we would aim to distribute our magazine ads in. 

Primary audience
  • TEEN NOW - 11-17
  • LOOK           -18-35
  • GLAMOUR   - 16-34
  • BLISS           - 13-17
  • OK                - 25-34
Secondary audience 
  •    FHM - Target audience 15-34
  •    NUTS -18-34

As for our Digipak we advertised on our mag for them to be available on Itunes and on the official Atomic Kitten website. If our digipak did go into production we would be unlikely to target it at shops such as HMV. This is mainly due to digitisation and record shops are gaining less profit and going bankrupt because of this. Instead we would aim to sell it online, from shop such as Amazon and Play.com. To push all three of the texts we also used social media and networking sites to further promote them. To do this we set up an account named after our production group 'MKTP Productions' and used the same @ name for them all (Twitter and Instagram) so we could be easily found and didn't have to promote multiple names, so on them both we could be found at @MKTPProductions.



KEY ELEMENTS IN OUR TEXTS:

Magazine Advertisements
We based our magazine ads on past examples of what we thought was successful and effective as well as we personally valued as looking aesthetically pleasing, as well as including all the relevant information. We have five teaser mag ads and 3 main ones.


Teaser Ads
For our teaser ads we had two basic ideas we wanted to include, the concept of kittens and narrative enigma. To achieve this we created four ads that would cover these aspects and could be displayed in different publications depending on how appropriate they were for each. Our first two consisted of a kitten. The most effective of the two had the kitten sticking its tongue out in an amusing way, and a QR code on its stomach that would link the audience to our twitter page. We did this as there is a growing phenomena around the concept of funny cat videos, and we wanted to take advantage of this as it also has an ironic link to our artist's name. For the narrative enigma concept we had three teaser ads. For the first we took a pose from behind of one member of the girl group in a feminine pose facing away from the character. We then edited a QR code onto her posterior. We thought that this advert in particular would be good to use in the male orientated magazines such as FHM and Nuts. We had another ad where we had a picture of all 3 girls facing away and then layered the image from our narrative of the petals and tea lights over the picture with a low opacity. This was very effective and gave a romantic look to the ad which none of the other ads represented. The final teaser ad involved a shot of the three girls in a row with them each holding a candle. There heads are cut of the image so the audience are unaware of who are holding the candles, again in order to create narrative enigma.
Main Adverts
We have 4 main adverts. We did this as we wanted each member of the girl group to have a separate ad that could be used at different points in the same magazine and also a group one of them altogether. For the separate ones we had the girls to a feminine pose and made them each vary them, for example one is of her kneeling, to vary levels and make the ads different and interesting. On the mag ad we had the artists name and album name in the same font as the digipak and the same blue and grey colour scheme. We then also had a small amount of text advertising the digipak and bonus DVD with a small picture of the digipak. We also included tour dates on all three of the texts as tours are the main way a lot of artists now make their profit so it is getting more and more popular to advertise this. The group magazine ad included all the same information but instead was an image of all three of the girls posing together. This also showed the girl group looking close and a feel of unity
between them. This is a common convention across girl groups as they want to portray themselves as looking as close as sisters.

Digipak
For our digipak we used the colour scheme of grey light blues and a pale pink. They all compliment eachother well and from discovering it looked effective here, we used it across all of our ancillary texts. On the front of the digipak we had a picture of the girl group laughing and interacting. This is influenced by boy bands doing this and giving the impression of having a bond and 'messing about' together. We used an image of us all wearing dresses in different shades of blue, again linking with the blue theme. We then had the artist name and album name in the font we downloaded and a sticker on
the front pointing out the two new tracks included and the dvd footage included also.
On the back of the digipak we had a track list in a different font to add some variation. We had another sticker advertising the dvd and bonus tracks and also a picture of us from behind facing away from the camera. On the back we also included all the conventional features such as bar codes, dvd sticker, record label logo. We also included the record label logo, artist name and album name on the spine of the digipak.
For the inside of the digipak we layered an image of petals and tea light twice to create an effect of looking like the petals were falling and at different levels on the table. On top of this we layered an image of the larger candle. As the opacity of the images were relatively low it made the petals a lighter shade of pink, again making it fit in with the colour scheme. We also created an image on the CD. The image is taken from above and of the 3 girls lying on the floor with their heads in the centre of the CD creating a kind of star shape.
We also created a lyrics booklet along side the digipak, which showed the lyrics to every song and a some unseen pictures not used in any of the other texts.

Music Video
The main features of our music video are broken down into two sections, the narrative section and the performance section. These two sections were cross cut throughout the video.
Performance Section
The performance section mainly consisted of the 3 girls in multiple location (the woods, the rocks, the studio setting) and lip syncing, dancing and posing in each of these locations. For each of these locations they were a different costume. The studio section is the location in the video that links best to the ancillary texts as they are all shot in this clean cut and professional environment. They are wearing the same blue toned dresses as in the ads, keeping to the colour scheme.
The narrative section is based on a couple. The narrative starts by presenting how happy they are and then as the track progresses they break up and it shows the heart break they both face and how they miss each other. Again there are links between this section and the ancillary texts. In particular this is shown through the use of petals and candles across all three of the texts.



In What Ways Are The 3 Texts Linked?
Throughout all 3 texts, we present a professional and sleek theme. This is shown through many different aspects:
Blue dresses on the digipak
Blue dresses in the video
The first way in which we did this is by having a colour scheme which we used across all of our texts. For the studio setting outfits in our video each member of the girl group wore a dress in some variation of blue. We chose to do this mostly due  to convenience as we already owned blue dresses, meaning we did not have to spend more money than we already had on mise-en-scene etc. But, we also noticed that Atomic Kitten tends to feature a lot of blue colours in their past texts, so by using blue as well we also helped link to their previously texts. This decision made out of convenience actually turned out to be a great advantage and decision for us. As we recognised this blue colour theme, and had already incorporated it into our video, we decided to also use it in our digipak and magazine advertisements too. We wore the same dresses on the front and back of our digipak as the blue dresses featured in the video and in some of our magazine ads too. This created an instant link between the texts, as these dresses will be instantly recognisable by the audience and fans. As well as the dresses, we also used a blue font in the digipak and magazine ads. This creates a further link between the texts, as when looking at the images the audience will pick up on the blue dresses and blue fonts and will be instantly able to create a link between our whole promotional package. On the mag ads and digipaks, we also used 2 other colours into our fonts. We followed the 3 colour rule, a common convention seen in most texts in the pop genre, and we felt that by following this, we were providing the more visual excitement. We added a light pink and grey to our font colours, as these colours complimented the blue without clashing too much and appearing amateur.
Mag Ad - various font colours and blue dresses


The fonts as well as the colour of them to create a link between the texts. We downloaded various appropriate fonts from Dafont.com and used them for both the magazine ads and the digipak. These fonts we eventually chose took a lot of consideration as it was important that they worked well together and had a professional feel. Our final products display this and work together to be aesthetically pleasing for the audience.



Studio location
The style and themes of the 3 texts was a main focus point when creating and editing them. We also noted that we had to take our secondary audience into consideration. To do this is meant we had to make sure that the style of our products needed to entice people of all genders and ages, and so we had to stick to a relatively simple theme and construct our texts based on a certain style. The style that we chose was a more professional approach towards all 3 texts. We conveyed this style through the use of locations and the standards that our products were completed to. One of the locations featured across all 3 texts was the studio. We used the studio for performance footage also for taking photos for our digipak and magazine adverts. Although it could be argued that this location was 'boring' to include in our digipak and mag ads, we felt that this was the most suitable and best location for these ancillary texts, as it is simple and effective and  conveys the simplistic and professional look that we were aiming for. We kept in mind the saying 'less is more', and we feel that this is the case with these texts, as a busy background accompanied with a substantial amount of text can easily make a product look cluttered and messy and could deter audiences from consuming the products.


Roses and candles in the digipak
Roses in the video
We used a romantic element in all of our texts. It is perhaps most clear in the video, as there is an obvious romantic narrative, and our narrative cut clearly denotes this. We used mise-en-scene to help anchor the romantic aspect and this was thoroughly thought through and portrayed. We used this theme in our ancillary texts through the use of the same mise-en-scene. We used the same rose petals and layered them with other images such as candles and kittens for some of the teaser mag ads, and used the roses and candles again in the inside of our digipak. Even though our target audiences differ, the romantic narrative is demonstrated in each of the texts, making it easy for anyone to establish a link. Roses and candles are stereo-typically associated with romance across the majority of cultures, and so this aspect allows us to reach our mass market too, as the theme can be recognised by people on a global scale. 



Smiling/laughing image in the lyrics booklet
   Another key feature of our texts is the boy band conventions we were influenced by. I am referring to the 'behind the scenes' footage and the simple and basic movements such as the clicking when lip syncing in the video, and the relaxed images used on the front cover of the digipak and in some mag ads. These are techniques often associated and seen in boy band productions, and so by incorporating these features in our own work we are also challenging typical girl group conventions. We decided to do this, as the relaxed vibe of all 3 products makes the viewings more appealing and inviting, and so we are more likely to increase our views from our secondary 'tween' audience. Children and teenagers are particularly 
attracted to colourful and happy texts as it stimulates their brains and this then keeps them engaged for longer. As we knew this, we used the relaxed shots in the video to make them feel more comfortable when watching the video, and we used a range of font colours as well as appealing photos in our digipak and mag ads to make more eye catching products to keep them interested and more likely to remember our product. 

Laughing shot in the video

In What Ways Are They Differentiated?
Even though we tried to link our texts together as best as possible, certain aspects did make them more individual.
The main feature that readers will not be able to link together is the narrative. Although we have carried the romantic theme of the video across to the ancillary texts, we found it difficult to find an effective way of linking the narrative into the ancillary texts. As the narrative would likely be only associated to this one track and the girl group are the face of the group. For this reason, we decided it was perhaps better to keep the narrative conveyed in the music video only. Because the mag ads are also promoting the digipak, it would have not totally linked together and flowed if we included the narrative in the ads and not the digipak. It is arguable that by incorporating the romantic theme into all 3 texts, we have in some subtle way portrayed the narrative, as those who have seen the video may be able to see the link. This links in to Stuart Hall's theory of preferred reading and the Uses and Gratifications theory, as the audience who have seen all 3 texts combined will be able to choose how they want to read and interpret the petals and candles used throughout, and so they can decide whether there is a link there.
Smiling and appealing image on the lyrics booklet
Crying shot in the video - conveys a sad narrative


The narrative in the video may also be viewed by as sad, again an example of preferred reading and interpretation on the audiences behalf. The narrative is linear and follows the break up of a couple, and because this is a relatively mundane situation that most people will experience in their lifetime, the audience may feel more emotion or able to relate to the video. Emotions can be easily created in moving texts such as videos through the use of carefully chosen editing techniques and effects, yet with still images in can be more difficult to portray. Due to this, we decided to create more 'light hearted' ancillary texts in contrast to the relatively sad narrative. This means that we could not link the texts in relation to the emotional pleasures that may be denoted from the texts. As said before, we wanted the younger audience to feel comfortable and happy viewing all our texts,but they are more likely to feel this happiness when viewing the ancillary texts, as they feature fun images, which are more likely to catch their attention. However, we do feel that by creating this contrast there was no major disadvantage and that it was easier for us to manage in the time scale we were given. Perhaps if we had longer and better resources, then we could have had an attempt at creating strong emotional ancillary texts too.

   

What Would We Change Given More Time/Resources?



Effects in Photoshop during the editing process
of the digipak
 If we were provided with more time and better resources, then we may have found it easier to create ancillary texts which emotionally engaged the audience, as we could have experimented with more effects and could have spent more time taking the initial photos. We would have also spent more time location scouting, and done more research regarding where to film and take ancillary text images. More locations would have provided us with more shot variety and scope during editing, however we simply could not include any more locations due to access and time issues.

 Time management in general could have been improved throughout the production process. Although we managed to finish everything in a relatively short period of time after re-pitching our idea, we still could have improved our time management by updating our blogs on a daily basis and blogging on things immediately.


Our digipak and mag ad research
displayed on our blogs
Our research into similar products could have also been more extensively done. We tended to research one aspect, blog on it then leave it, instead of further developing our understanding on this topic therefore making writing our evaluation questions less time consuming. We feel that we have improved our knowledge on the pop genre considerably since starting our research and construction, however there are undoubtedly still things about the genre that we are unfamiliar with, and so additional research would have maybe allowed us to fill this gap.

Evaluation Question 3 - Audience Feedback

Q3: What have you learned from your audience feedback?

Additional audience feedback example videos are included further down the post. 'New Idea Feedback' and 'Audience Feedback - Ending'.

Part One:

Part Two:



Viral Vid and QR Code
On my evaluation question 4 (technologies) I have in detail discussed how we used a vrial video and also QR codes to help create more of a promotional package and link our texts together. The viral video in particular helped us to encourage user generated content which helps to create a 'buzz' around the work we are doing and the videos we are creating. Here is a link to the evaluation question where this is detailed: Eval Q4

Our audience feedback gives us a direct insight into our target and secondary audiences and their views and critique on our texts, especially our music video. Through the production process of our texts we gathered constant audience feedback, gradually collecting this indicated exactly what we needed to achieve. We noticed that everyone had very different views and a combination of the target and secondary audiences ideas and feedback gave the best end result. 

When creating our products we had two target audiences in mind:
CORE AUDIENCE:
Our core audience is female 13-18 year olds. Mainly looking at the teen audience as popular music tends to most popular with this age range. As Atomic Kitten had a reunion 2013, this target audience also covers their band from when they were popular in the 90s and this audience will be interested in the 'new bonus tracks' we advertised on our digipak and magazine ads. This age dominates the people listening and buying chart music, and as we would hope there new songs would be in the charts we would want to target this audience. 
SECONDARY AUDIENCES:
Our secondary target audiences is the 'tween' audience, 8-12 year olds. When creating our video we made sure that our characters and artist stayed quite innocent in order to appeal to this secondary audience. This is also the age that the core audience would have been when Atomic Kitten was originally popular, so we know that they appealed to this age range in the past, and should still now. Another secondary audience we have is 19-24+, Atomic Kitten have been on TV spots like 'Loose Women', the demographic for this TV show being anchored clearly as middle aged women, definitely not our target audience. Our final secondary audience is men as we still are trying to appeal to a MASS MARKETWe did this by using aspects of the 'male gaze' theory, to try and get interest from a male demographic. Atomic Kitten also appealed to a mass market in the past, objectifying themselves in their videos. 

When researching the audience for Atomic Kitten and pop artists in general we found that they mostly target the female audience, usually teens. To promote their music they either appeared on radio spots or TV spots. They had a clear secondary audience as a lot of them also appeared in men's magazines such as 'Nuts' and 'FHM'. Compared to a lot of girl groups Atomic Kitten did seem to convey a certain amount innocence and stayed mostly true to the teen audience. However, there was definite uses of the male gaze theory in their videos.

Video Feedback
The most successful way we found of gathering audience feedback was to show the individual or group our video or ancillary text and then proceed to film their reaction and ask them questions regarding this. This kind of feedback is good to look back on as from re-watching the video we can quickly remember the age, gender, and some of the other interests they may have through watching the video. Here is an example of audience feedback we gathered in this way.

As some people didn't want to be on video we just recorded their voices giving us feedback. As we wanted to gather as much audience feedback as possible, any kind of feedback, whatever form we were  given it in we were grateful for. 

Class Feedback
One of the main ways we got constant audience feedback was through getting feedback from our media class. They are all in our primary target audience age range, and there are also a lot of boys in the class, making it easier for us to see if our texts apply to a mass market like we have hoped they would. Also by asking the media class we know they are very knowledgeable about the technology specifics that go into making our video, and therefore their feedback is very useful as it is direct and can be particular to an effect or tool we used when creating the texts. With them being accessible in every media class just to spare a few minutes to give feedback, although it wasn't all formally recorded like other feedback was from non class members, we could tweek certain aspects there and then making our texts always be improving and receiving constructive criticism.

Original Idea 
The Pussycat Dolls
The most important thing we gained from audience feedback was that original idea wasn't working. We were told from various different people, of different age ranges and gender that the narrative in our original rough cuts was not believable and it looked like a very 'student made' video and didn't have the professional feel that our video needed in order to be successful. We were also told that the cast in the video were not convincing or 'sassy' enough to look like a genuine girl band. From taking note from this feedback we made an attempt to try and salvage the video, however it just seemed to continue not to work, even after multiple reshoots. We had a big group discussion and decided that instead we should change to a british girl group, instead of the original 'Pussycat Dolls'. We did this because compared to the American girl groups, the British ones tend to be a lot less provocative therefore it would make it a lot easier for our performance sections convincing. We chose the group Atomic Kitten as they reunited in 2013 making them very relevant and had the fan support to help us with gathering audience feedback. As we chose an upbeat ballad style song as our new idea we had to do fresh audience research to develop the conventions and style that we would need to portray.

New Idea
When pitching our new idea we got a lot of feedback on how to develop our ideas and they gave us some additional good narrative ideas, as well as helping us to anchor our idea so we could start to plan in depth our new idea, as we were at this point getting close to deadlines and needed to work fast and efficiently to get everything done. Luckily, this track is the same genre (pop) as our first idea so we could use a lot of the audience research we already had and some of the audience feedback that were telling us what works effectively for a pop girl group. 

Fan Forums
Fan forums website
We used Fan Forums and Websites to get audience feedback, as well as to research our artist, genre and audience. On these fan forums such as 'fanpop' we would ask the fans questions and also display our rough cuts here. This was very useful as we knew that the people who were responding to this feedback genuinely cared about the outcome of our video and wanted Atomic Kitten to be portrayed in a positive light. However, on a lot of fan forums we didn't get very much response so we tended to opt to get feedback from social networking sites, as they are more widely used.

Web 2.0
WEB 2.0
The theory of Web 2.0 and websites and the internet becoming interactive and user generated reflects the way we gathered audience feedback. Websites such as YouTube and Blogger have very active comment sections, helping us gather instant feedback and it being very easy to screenshot and evidence when displaying the feedback we get and also sharing it with the rest of our group. Other social networking websites such as Twitter and Instagram also were very useful in this aspect, especially twitter as we can instantly get messages out to our audience as well as them giving us instant feedback also. It also helped us to know our audience on a more personal level and recognise the people that consistently give us feedback and comment on the progress we are making with constructive points or praise. However, social networking sites are very vast and this means that it is difficult to target a niche market on them. To overcome this problem we added tags to our work to make sure that the audience that are interested in what we are producing can easily find us.

Here are some examples of the audience feedback we received and how we acted on this feedback. One piece of feedback we gathered that was one of the most useful was that the shots of us laughing could work very effectively. Even though this is a common convention with boy bands, showing them 'messing about' and having a laugh, this also gave our video a more lighthearted feel. We also had a lot of this footage already from outtakes of our shoots, and this was a great and effective way of utilising this footage. This feedback also really helped with our ancillary texts as well as our music video. Due to this positive feedback of a one off shot of us laughing in our main video we chose to use a similar image of us laughing and smiling as the front cover of our digipak. We also got good feedback from this saying it worked effectively here also. 

Negative Feedback
We have also had a lot of negative feedback that has really helped us improve our work. An example of this is that we hadn't edited out any shaky shots that had accidentally been left in our video. Due to us being so deep in editing we often failed to notice them and had been concentrating on the cutting and effects rather than basic features that make a music video look unprofessional such as shaky shots. As soon as we were informed about this from various different people we extensively went through our video, noting down any shaky shots shown and either replacing them with alternative footage shots, stabilising them using tools on final cut pro or doing our best to cross cut away from them. This made a big impact on how professional our video came across and how neat it looked. When having to carefully cut the video to avoid this we also took the opportunity to cut more to the beat as this was also some feedback that we received. By gathering a number of different peoples feedback at once, by asking a large group we could look at our video and evaluate which of these points were useful and edit in all their points accordingly. This saved a lot of time doing it this way and also meant that each of our rough cuts significantly had changed. 

Video Ending
An example of how we used  and really utilised our audience feedback was when we were undecided about the ending of our video. We had two alternative endings, which we were very undecided about so we made a short vodcast showing both endings. We then showed this video to our target audience, gathering feedback on which they thought was the better ending. Eventually we decided on ending the video with the three members of the girl group, as this was the more popular choice when asking audience members. This audience feedback ended up being very valuable to the success and end result of our video.


Our first rough cut had significantly less effects than our final cut. When delivering our first rough cut to our audience, mainly our media class, they said that we needed to experiment more with the vast range of effects that final cut pro has to offer. After doing this we realised that transitions and additional effects didn't clutter our work like we presumed they would but instead improved them, making our video flow better and show a good contrast between the narrative and performance sections specifically. 

Ancillary Texts
rejected mag ad
We also got extensive feedback on our ancillary texts. It was very easy and useful to get feedback on our ancillary texts as they are just one image being shown rather than a video, and we could display multiple images on a page and ask the audience to pick out their favourite or give feedback on them all. From this feedback we changed a number of image chosen for our magazine ads. Originally we had a image of half of one of the band members faces. Our audience research revealed that they didn't think this was effecting and an extreme long shot with that member of the band in a feminine pose was much more effective and professional looking. Some of the feedback we received on the digipak we also rejected though. Looking at past Atomic Kitten videos we noticed on their digipaks they tended to for a very simplistic look. We also wanted to do this, as it also made the digipak look very clean cut and professional. We thought that by over complicating the image it would start to look messy and when viewing it it would be hard to concentrate on the main features we wanted to draw attention to, for example the main image and artists name. Our audience feedback suggested that we layer more complex images and make the image, on the inside especially, a lot more dynamic and have a lot more going on. We disagreed with this and thought that the multiple layering of the petals and candles were effective enough and anything more may ruin the aesthetics of the digipak and the simple theme we carried across all our ancillary texts. 

Uses and Gratifications
U+G Diagram
The Uses and Gratifications theory (mainly Blumler and Katz) states that the power lies with the audience, not the producers. This theory helps to emphasise what audiences do with media texts, whether they choose to reject or use them. As the audience are in control of how they consume it helps people with issues such as relaxation, emotional satisfaction and other issues such as personal and social identity. By getting constant feedback throughout the production of our texts we can learn about how the audience are responding to our text and whether it deals with any of the issues above and whether they reject or use it. By knowing the audiences reaction we can help to improve parts of our video to for example create emotional satisfaction. This also links into Stuart Hall's theory of how the audience read a text and whether they understand the preferred reading which the producers hopes comes across. As we used little intertextuality in our video, we think that the audience is likely to get the preferred reading of our video and easily follow the narrative that runs throughout it. This is one of the questions that we specifically asked our audience when getting feedback and all of the people we asked said they completely understood what was going on and took on our preferred reading. I think this is mainly due to when we first started editing we initially made a linear cut of the narrative to make sure it had continuity and would work as a continuous story line being watched. 

Digitisation, Audience and Producer
Despite getting feedback from people in person being an effective way of gathering feedback, the growing impact of digitisation helps us to gain feedback on a much larger scale. Due to all the feedback we gathered it helped us to improve our products to the standard we were eventually happy with and that become our eventual final products. Audience feedback helps blur the line between audience and producer, making our products more user generated as the audience influenced the outcome of the video and ancillary texts. Without our audience feedback the view we had of our products would have been very biased and we may have struggled to have the level of self criticism necessary to make the texts as effective as possible. Also as we are all female in the group it was very important to get a constant male perspective to make sure the mass market was always being considered and targeted. When creating a product you can often get very into it and zone out. Because of this deep concentration there may be key aspects wrong with the text that you are overlooking in order to finish the part you are working on. By asking people for audience feedback it also allowed us to stand back and look at our work whilst other people were and gave us more of an opportunity to be self critical and evaluate how successful certain parts were and the audiences reaction to the video. 

Evaluation question 4 - Technologies

Q4: How did you use new media technologies in the construction and research, planning and evaluation stages?

Further in this post additional videos are embedded to help support and add additional information. 'Pussycat Dolls 'When I grow Up - Creative arts evening' and 'Testing QR code'. 


QR Code and Viral Vid

Viral Vid
For the original track we chose to do for our coursework ('When I Grow Up' by The Pussycat Dolls), we made a viral video to try and increase and improve our audience interaction. Here is the promotional video that we made:





Us choreographing a dance routine for the PCD video

The viral video idea was based on the dance we created ourselves for the music video.. The concept of it was for fans to send in their clups of themselves doing the dance we were demonstrating in the video. Another idea was to get them to send in videos of themselves singing to the song. This helped give the fans ideas about creating more user-generated, something we really wanted to encourage as it helps the promotion of  a video, as it gets more people talking about it and it is a fun way to involve the fans.

User generated content helps reflect how we have shown the theory of Web 2.0 in our work. This theory states that the web is increasingly becoming user-generated as audiences can now easily contribute to the production of texts as a result of digitisation.
By getting fans to send in their clips of them dancing allows all of our target audiences to become involved, particularly our primary target audience and it also encourages them to listen to other Pussycat Dolls tracks. The clips sent in could be done in a comical or serious way, again increasing the amount of people who would want to be involved. 

Although we didn't apply the viral video concept for 'It's OK - Atomic Kitten', we still feel that by initially doing this, we have added to the audience interaction element of our production as a whole. It has intrigued our target audiences and made them interested in our videos and this may have made them want to continue to follow our production groups work, regardless of us changing direction.  This is important as it creates a connection and relationship between the audience and ourselves, and so it makes them feel as though they have a say, and can easily influence our decisions. To create this, we have increased our use of technology by making these extra videos on Final Cut Pro X, whilst also nicely linking the 3 texts together. If the video interests and involves the audience, then they will be more likely to want to research our production to discover more about the viral video and to enjoy our digipak and mag ads, as well as learning about how we have progressed and the stages at which we're at.

QR Code
our QR code
For our teaser and normal mag ads and digipak we displayed a QR code linking to our twitter page. We did this in our teaser mag ads to anchor the narrative enigma of having no writing on the mag ad and helping promote the girl group. For our mag ads and digipak it's a quick and interactive way of connecting people straight to our social media so they can see more of our projects and how it is developing. We also used twitter as a way of getting audience feedback, so by displaying the QR code on a poster the people being linked to our audience feedback are likely to be genuinely interested in our work and will give us contructive feedback.

our twitter page




This is a short video demonstrating that our QR code works by testing it. I simply scan it on my phone and it immediately gives me the option to open our twitter page. This was quick and simple and any one with a smart phone is able to do it, making it applicable to a large audience.       







The theorist Tim O'Reilly created the term web 2.0, which describes the interactive way in which the web works, and how it has developed from traditionally only being a platform for the publishers content. Other theorists such as David Gauntlett and Dan Gillmor call this 'the end of audience' and 'the former audience', saying that the divide between audience and producer is blurring, due to what Henry Jenkins described as convergence. Jenkins also discusses this shift to a 'participatory culture', and that we tried to reflect and project this thinking through using a QR code and our viral campaign. As well as the viral vid, our company twitter invited our fans to replicate and send in their efforts to share with other fans. Brigid Cherry wrote about how the internet has enabled these fan communities to enhance official releases and exhibit their own creations, and this is now known as 'user-generated content' or fan-made videos. We really wanted to push this idea and the excitement that comes with a fan community as well as promoting our material.

Research and Planning

Blogger
To display our research, planning and development we used the website blogger to create a blog, to then upload posts displaying this progression. Blogger can be used to embed videos, audio and images, making it very interactive along side our text and a great way of visually representing our ideas and research. Blogger is also very user friendly as we were able to easily link other websites and by creating links lists it makes the blog dynamic and simple to use and search. The tools to change the layout are straight forward and simple, as well as creating a text post, which merely takes seconds to do. The website blogger reflects the concept of Web 2.0 as it really helps the user collaborate and interact, this is interaction is displayed directly through the comment section on the website, which can give us instant feedback and constructive criticism on our work. As it is a blog we create ourselves it is completely user generated, and we can display to our target audience exactly what we want to be seen. We also used other blogs for research purposes as they are so easily accessible.

YouTube 
Throughout our research and planning we used YouTube in a number of different ways. We used it to upload rough cuts, sample footage and vodcasts, which we can then embed straight to our blogs. YouTube is also very useful for research, especially music videos and their conventions as well as the past videos from our artist. As it is such a vast website it is likely to have video content for whatever you are looking for, making it useful for a large proportion of people which people are now depending on. Again this in an interactive website, with an active comment section creating another opportunity for audience feedback. 

Divshare
Divshare is a website used for uploading files online so it is in the right format to be used and presented online. We found this website very useful as we can then embed the documents we uploaded onto Divshare directly to our blogs. It can be used for audio, word documents, images, videos and many other kinds of document, but we specifically used it for audio and word documents. The way the final effect looks on blogger is neat and professional. It isn't overcomplicated and is easy to use on blogger, however we found the uploading process onto Divshare can be more difficult for audio documents in particular so often we opted to use a website called podomatic instead.

Podomatic 
We used podomatic to upload our weekly podcasts to our blogs. Podomatic works very similarly to Divshare, but as it is specific to podcasts and audio it's uploading is much simpler for the user to understand. By having podcasts on our blog adds a different way to update our audience rather than just boring text to be read. This helps us keep the blog interesting to anyone viewing it and also allows the relationship between us creating the blog and the audience to seem more personal as it gives the impression we are directly talking to them about our updates and ideas and makes them feel more involved in the development. 

Fan forums and websites
We used fan forums and websites to further research our artist and their fan base. From this we learnt exactly what the audience want and how they like the band to be portrayed. We also used these fan forums to display rough cuts and any ideas we have. This is very useful to us as we get feedback direct from out target audience and from people we really know care about how atomic kitten are portrayed  and the success of our video for that band. Websites such as fan pop, allow you to search a band and then see every fan profile created on the website. There are also specific fan forum sites for atomic kitten with an active comment system for us to post ideas, links and videos for feedback. 

Gmail
We used gmail for two main reasons in our research  and planning. We used it for contacting the record label to ask for rights to use the audio of their track in the video. We also used it as for contacting our cast in a professional and direct way. Gmail is also connected to our google account, and as blogger is owned by the conglomerate google, these websites being connected meant 1 simple account could be used throughout the research and planning process.


Facebook 
To contact and talk amongst our production group we used the social networking site Facebook. We only used Facebook to communicate through the production group as we felt it would be too unprofessional to contact cast in this way. 

Instagram 
We used Instagram as a way of posting pictures and updating people on our progress. Again this is a very interactive website as you are able to like a comment on pictures, hopefully expanding our target audience and the people interested in following our progress. We have posted pictures of us editing and behind the scenes of filming. You Can also add tags to the pictures, making them easier to find when searching in general. By posting teaser pictures of our work we are also building up the audience for the expected release of the video. Instagram is a good way of keeping the fan base always connected to our progress as Instagram is constantly used globally and a very popular app. 

Twitter 
Twitter is a social networking website which we found useful when getting audience feedback and promoting our production company. By writing short tweets we can quickly get messages out and add tags to our work, making us easier to find and track. 







Magazine websites 
We used magazine websites to search for previous magazine ads that atomic kitten had had and to research the type of publishers we would want our magazine ad to be in, such as teen magazines like now and look. We also searched the publication website for figures of their sales to certain ages to help anchor the audiences that they mostly have to make sure we choose the right publications for the audience that ad is trying to grab the attention of. 


Construction and Exhibition

HD camera 
To film our music video and to take pictures for our magazine and digipak we used an HD camera. We used the canon LEGRIA HF R36. We used an HD camera to get the best quality footage possible. A lot of HD cameras are reasonably priced, making them accessible to a wide range of people than previous technology would have allowed before digitisation. 

USBs and HD cards 
We USBs to transfer work from our home computers the ones which we edit on at school. We used a 32Gb one to ensure we had the maximum amount of storage necessary. We used am SD card to Save the footage from the camera instead of using the inbuilt memory. We did this to make the process of moving the footage to the editing software much simpler and quicker. 

Final Cut Pro x
The editing software Final Cut Pro x has a huge range of effects and editing tools to make our video look as professional and effective as possible. We used a range of these effects, especially basic tools such as blade yet also more complicate techniques such as layering. From lighting to cropping Final Cut Pro is very good software and that's why a lot of big film makers are starting to use this. We have been using final cut for 2 years now, and over this time our skills have really developed and we are now pretty knowledgable on the main tools. However, as final cut pro is such vast software we often came across techniques we wanted to achieve but didn't know how. To over come this we googled and searched on YouTube as a lot of final cut experts post videos and help blogs about how to work simple and much more difficult effects.

Adobe Photoshop
We used adobe photoshop when creating our Digipak and Magazine Advertisements. As adobe is very professional software I struggled to use and understand it and the amount of tools I used was quite limited compared to the vast things adobe can help you create. Through searching the internet and asking more knowledgeable class mates I slowely learnt how to use it more effectively and edit pictures effectively adding text, layering and effects to a good standard, however I would still not say that it is easy software to understand and it takes time to learn to use it if you are completely new to it.

YouTube 
We again used YouTube in the production and exhibition part of our coursework. We displayed our videos her and uploaded them to blogger. You can also export videos on to YouTube straight from Final Cut Pro to YouTube, saving a lot of time. YouTube also has an extremely large demographic, and a large population of people frequently watch and upload it, this broadens are potential audience and feedback we may get.  The theorist John McMuria did analysis of content on YouTube and revealed that minorities were grossly under-represented and that the most heavily viewed videos on YouTube tend to be white middle class males. Because of this information, this is why we chose to also display our rough cuts on twitter and fan forums and websites, to make sure that our demographic was definitely being targeted. 


Evaluation 

Blogger 
Not only in the research, planning, production and exhibition, we also used blogger in the evaluation. We used it to find the previous research we have done, to help anchor the points we make in the evaluation questions. We also will post our evaluation to be presented on blogger, along with all our other work making our blogs represent everything we have done. 

Final Cut Pro 
We again used Final Cut Pro to edit our evaluation videos to make them look professional and to add clear titles and pictures and videos to anchor our points. Final Cut Pro has an in built audio record tool, making it very simple to record the voice over to our evaluation.

VLC Media Player
When making our evaluation videos we wanted to include short clips from our rough cuts and final cuts, especially to show any progression or things we have changed due to audience feedback. VLC became very useful for this as when viewing a video on this media player you can record small parts of this and it will become exported as a separate clip for us to then drop into final cut when editing all the visual examples and audio.

Screen Capture
Screen capture is a downloadable device making it extremely easy to screenshot your computer screen, or a particular region open on it. This was vital in the evaluation stage of our coursework as we needed to extensively back up the points we are making on our video and research. As we developed our research we took screenshots along the way so when it came to the evaluation we could use these screenshots to save a lot of time.








Prezi
To add an alternative visual element to our evaluation questions, we used the online presentation website 'Prezi'. This website allows you to create an interactive presentation, set out in a way which you choose, with as many points as you like. You can then create a path, which follows the text in a chronological order. Once you have created an account, you can create as many presentations as you wish, and they are relatively simple to navigate. We only used this website for a section in Question 1 however, as it can be fairly time consuming, and if there is too much text in one presentation, creating the presentation can become complicated. Despite this, it provided an extra technology for us to use which overall proved to work very well.